----------------------------------Spell Variables--------------------------------------
SPELL.m_iSpellID = -10 -- Whatever value you want as long as it doesn't override any other spells' IDs.
SPELL.m_iRange = 0
SPELL.m_sName = "No Spell"
SPELL.m_sToolTip = [[No spell selected.]]
SPELL.m_sIcon = "devin/blackbetty/hudicons/inventoryslot.png"
SPELL.m_iCoolDown = 1
SPELL.m_iManaCost = 0
SPELL.m_bRequiresTarget = false
SPELL.m_bRecastWhileCasting = false
SPELL.m_iSpellType = SPELLTYPE_NONE

---------------------------------------------------------------------------------------

function SPELL:Cast( pl, target )

end



